![]() That's why the time trials, 30- to 90-second chunks of a level devoid of enemies, were where Mirror's Edge worked best. So many machine guns! If you got the timing right, you could disarm those men and use their weapons, but the best course of action was to keep running. Mirror's Edge filled its levels with men with machine guns, and its skies with helicopters with machine guns. It's hard to race when taking a corner wrong means getting shot to death, though. To me, Mirror's Edge was a racing game, but in place of tire treads were Faith's cool red shoes with the split toe - and I became intimately familiar with every floor and wall she left her footprint on. Where others came away thinking 'Why is everyone shooting at me when I'm trying to figure out where to go?' or 'Is this all there is to it?', I spent close to 100 hours scrambling around each room and rooftop, trying to find the best way to shave half a second off my record. Point being, my experience of Mirror's Edge was different to most. I'm definitely not still salty about that. I say 'used to', because eventually the leaderboards were overtaken by hackers - they'd open the level in the Unreal Editor, rearrange it in a straight line, and the leaderboard would accept their times without question. When Mirror's Edge Catalyst is stripped back it becomes a great racing gameįirst, a little background info: I used to hold the number two record in the world for one of the time trials in the original Mirror's Edge. There's a neat time-trial racing game underneath all that glare.
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